Dandd 5e shop inventory - May 11, 2017 · Validated User. May 11, 2017. #1. [5e] [Updated] Shop Inventory Generator. So, I'm a bit of a spreadsheet nerd, and I decided I wanted a way to quickly and efficiently generate shop inventories for my game. I found this table shared on this reddit post, and used it as a template to create this spreadsheet. What the sheet does is calculate (by ...

 
This is the Random Shops Generator for D&D (Dungeons & Dragons 5th Edition). It can also be used for D&D 3.0 and D&D 3.5 systems as they have a very similar monetary system. Unlike the Generic Shop Simulator, this module does show the items available in the store in a list. In addition, it shows an amount of gold (Gold Piece or "gp") that the ... . Gas prices at love

Super granola. What mundane things/props could I add to the shop to potentially interest PCs and add to their RP experience? Edit: Thanks for all the suggestions! I picked a little bit of everything and mashed it all together into a wild, eccentric little roadside potion shop. Had my first NPC session tonight and the players loved it!Jewelry Shop. Hard Sell (daily) at 1000 gp (Cheap: 750 gp, Expensive: 1500) Selling Cap (daily) at 2000 gp (Cheap: 1500 gp, Expensive: 3000 gp) ADVERTISING - PLEASE SUPPORT THIS SITE.Arcane Shop. Hard Sell (daily) at 750 gp (Cheap: 562 gp, Expensive: 1125) Selling Cap (daily) at 1500 gp (Cheap: 1125 gp, Expensive: 2260 gp) ADVERTISING - PLEASE SUPPORT THIS SITE.Inventory, pricing, weights and other info for a D&D 5e Inn or Tavern; great for role playing games.Random Merchant Generator. Merchants traveling with their goods across dangerous territory is a common feature of many fantasy adventures. Maybe the PCs are hired to protect the caravan, or maybe the caravan is carrying goods belonging to an enemy lord, or perhaps the PCs simply cross paths with the merchants on their way to other adventures.1 lb. of Fishing Bait. Trade Goods. 5 cp. These rules are published under the Open Game Licence. Establishment Types. Apothecary • Arena • Bard School • Blacksmith • Fletcher/Bowyer • Leatherworker • Tailor • Jeweler • Magic Shop • Stables • Inn • Tavern • Library • General Store • Temple • Guild Hall • Rogue's Den. A magic shop – as the name indicates – is supposed to feel magical, so the first thing you need to think about when running a magic shop is how to convey that the shop is extraordinary. To break things down, your main components for creating a magic shop in 5E are 1) the shopkeeper, 2) the shop itself, and 3) the shop’s inventory ...Homebrew Common Items. Below are several user created COMMON magic items. Many of these items have little (if any) use in combat, but can be used to make a magic shop more interesting. In addition, you might want to check out our magic trinket table/generator. Note: The values listed above are based on the homebrew Sane Price Guide.A magic item shop inventory generator based on Sane Magic Item Prices for 5th Edition Dungeons and Dragons. ... 5E Magic Shop Generator. Mundane Items * Suggestions. 0 5 10. 1d3 2d4 1d12. 1d4+3 1d20-19. The number of mundane items: . You can only generate 10 mundane items at a time. *** Common Items ** Suggestions. 0 5 10. 1d3 2d4 1d12. 1d4+3 …An alchemist who sells a wide variety of potions or ingredients, including perhaps a rare potion or two (these would have a steep price, of course). There may be an enchanter who sells +1 (and maybe even +2) weapons, or a 'trinket' shop with a collection of uncommon magical items (with maybe a rare or two mixed in). Spiritanimalpizza • 6 yr. ago.Homebrew Common Items. Below are several user created COMMON magic items. Many of these items have little (if any) use in combat, but can be used to make a magic shop more interesting. In addition, you might want to check out our magic trinket table/generator. Note: The values listed above are based on the homebrew Sane Price Guide. Features. Inventory, gold, and weight tracking. Real-time store/inventory management between PCs and DM. Store transactions are all automated (so no math!) Just enter the item # and everything fills out. Logic-based (at least I hope) user-input that emphasizes speed, but also accuracy. Shop Catalog version 1. Shop Catalog version 2. Town Market Inventory Generator. NPCs & Names. ... D&D 5e NPC Generator. Below is a table showing all of the items mentioned in the AD&D Player's Handbook.This table will allow you to easily search for items quickly. Also check out our Shops section for a list of items sold by specific merchants. Shop Catalog version 1. Shop Catalog version 2. Town Market Inventory Generator. NPCs & Names. ... D&D 5e NPC Generator. Feb 10, 2021 · There are three merchant/shop types if we want to think about it simplistically. Or at least three categories that average players will be interested in investigating when they reach a town all the time. Blacksmith/Weaponsmith/Armourer - Better items to maximize their damage, get less damage from enemies. UPDATE: I've just updated with a v2.0 - this version includes some Spell pricing, additional inventory items, and some additional Icewind Dale content. D&D 5e Pricing Assistant v2.0 @ Google Sheets. Original post follows:Here are 20 things your D&D characters might find in a fantasy alchemist shop. 1. Alchemist's Fire. This sticky, adhesive fluid ignites when exposed to air. It can be used to set fire to objects and creatures. 2. Drow Poison. A black tar-like substance that can knock a target unconscious on contact. 3.May 11, 2017 · Limited and rural shops will very, very rarely have any items, while an urban shop has a fair chance of 1 item, and a premium shop will likely have 1-2. Prices are based on the values listed in the DMG, increased to account for retail markup. Also, I used the tables from the DMG as a basis for rarity, which causes items like +1/+2/+3 weapons to ... Here is the new Party Inventory Sheet. Here is the updated Character Inventory Sheet. EDIT: Here is the Party sheet in a smaller file type. Here is the Character sheet in a smaller file type. EDIT 2: Here is the notes page that u/emptimynd asked for. Here it is again in the smaller file type! 1 lb. of Fishing Bait. Trade Goods. 5 cp. These rules are published under the Open Game Licence. Establishment Types. Apothecary • Arena • Bard School • Blacksmith • Fletcher/Bowyer • Leatherworker • Tailor • Jeweler • Magic Shop • Stables • Inn • Tavern • Library • General Store • Temple • Guild Hall • Rogue's Den. UPDATE: I've just updated with a v2.0 - this version includes some Spell pricing, additional inventory items, and some additional Icewind Dale content. D&D 5e Pricing Assistant v2.0 @ Google Sheets. Original post follows:Jewelry Shop. Hard Sell (daily) at 1000 gp (Cheap: 750 gp, Expensive: 1500) Selling Cap (daily) at 2000 gp (Cheap: 1500 gp, Expensive: 3000 gp) ADVERTISING - PLEASE SUPPORT THIS SITE.This is the Random Shops Generator for D&D (Dungeons & Dragons 5th Edition). It can also be used for D&D 3.0 and D&D 3.5 systems as they have a very similar monetary system. Unlike the Generic Shop Simulator, this module does show the items available in the store in a list. In addition, it shows an amount of gold (Gold Piece or "gp") that the ...Looking for a way to generate an entire shop's inventory quickly. 5th Edition. I've already found DonJon's generator, but I'm looking for something more robust. When my players get to a new shop, I want to be able to hand them a slip of paper with everything clearly listed. Trade goods, miscellaneous weapons, armor, food, etc.for 5. Edition. Welcome to 5eMagic, the digital toolset for 5th Edition DMs and players featuring our Magic Shop Inventory Generator with Sane Prices . Whether you play online or offline, digital tools can do a lot to enhance your gameplay experience. You'll find a few tools here at 5eMagic, and each one is designed and built by a regular DM.{"payload":{"allShortcutsEnabled":false,"fileTree":{"5e":{"items":[{"name":"Blank Sheets","path":"5e/Blank Sheets","contentType":"directory"},{"name":"Books","path ...Looking for a Shop generator! In my DnD campaigns I make heavy use of generators to keep everything interesting. I recently created a bunch of cities with different shops and wanted to make what they sold different and varied. I tried looking online but I mostly find Magic Shop Generators. I want a regular shop generator, like an armorsmith or ... Sword of Life Stealing. Weapon (any sword), rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points. Applicable Weapons:Shops. This extension creates a new record type for Shops. The extension is ruleset neutral and based on CoreRPG. It should work with other rulesets based on CoreRPG. When you create a shop, you can add items to the shop inventory, and set the number of items availabe in the shop. If you set the count to -1, there will be an infinite number of ... Here is an example using the 5E version of the Player’s Hand Book to equip a Cleric with an Acolyte background: 1) Go to the “Class Features” section for your chosen class (“Cleric” in this example is on page 57). Look under “Equipment” in this section to find your list of starting equipment. 2) Then go to the section for the ...Sword of Life Stealing. Weapon (any sword), rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points. Applicable Weapons:1 lb. of Fishing Bait. Trade Goods. 5 cp. These rules are published under the Open Game Licence. Establishment Types. Apothecary • Arena • Bard School • Blacksmith • Fletcher/Bowyer • Leatherworker • Tailor • Jeweler • Magic Shop • Stables • Inn • Tavern • Library • General Store • Temple • Guild Hall • Rogue's Den. A large, list of equipment, supplies, weapons and armor for D&D 5e, including prices, weight and other details.Features. Inventory, gold, and weight tracking. Real-time store/inventory management between PCs and DM. Store transactions are all automated (so no math!) Just enter the item # and everything fills out. Logic-based (at least I hope) user-input that emphasizes speed, but also accuracy.Shops. This extension creates a new record type for Shops. The extension is ruleset neutral and based on CoreRPG. It should work with other rulesets based on CoreRPG. When you create a shop, you can add items to the shop inventory, and set the number of items availabe in the shop. If you set the count to -1, there will be an infinite number of ... Alchemist & Potion Shop. Hard Sell (daily) at 500 gp (Cheap: 375 gp, Expensive: 750) ADVERTISING - PLEASE SUPPORT THIS SITE. Here are 20 things your D&D characters might find in a fantasy alchemist shop. 1. Alchemist's Fire. This sticky, adhesive fluid ignites when exposed to air. It can be used to set fire to objects and creatures. 2. Drow Poison. A black tar-like substance that can knock a target unconscious on contact. 3.Someone is likely doing an inventory and preparing their day’s cash on hand for any purposes. If the store is large enough there is likely someone working stock during the day too. Once the shop closes there is more work to be done. The books need to be kept, accounting takes place, and another inventory is performed before locking up for the ...Super granola. What mundane things/props could I add to the shop to potentially interest PCs and add to their RP experience? Edit: Thanks for all the suggestions! I picked a little bit of everything and mashed it all together into a wild, eccentric little roadside potion shop. Had my first NPC session tonight and the players loved it!The seller might ask for a service, rather than coin. In a large city with an academy of magic or a major temple, buying and selling magic items might be possible, at your discretion. If your world includes a large number of adventurers engaged in retrieving ancient magic items, trade in these items might be more common. Inventory, pricing, weights and other info for D&D 5e small vendors, traders and merchant stalls; great for role playing games. The user must be attuned to it. When you wind it up and let it go, it travels up to 100 feet before it stops. As it travels, the user can see within a 30 foot radius of its location. This lasts for 10 minutes. When it is used, it loses its charge. During a long rest, the user can roll a d4.Here is the new Party Inventory Sheet. Here is the updated Character Inventory Sheet. EDIT: Here is the Party sheet in a smaller file type. Here is the Character sheet in a smaller file type. EDIT 2: Here is the notes page that u/emptimynd asked for. Here it is again in the smaller file type!I built a generator to do it for me. It comes complete with the ability to choose different kinds of shops, A weapon smith, Armorer, Potion shop, etc. I thought this might be a helpful tool for everyone out there. I like this a lot. My only suggestion would be to add a level or rarity range drop-down to filter the results.That shop will need an NPC shopkeeper, and that shopkeeper should have a recurring role in the overall campaign. Breathing life into merchants will take extra work, but it's worth it. You'll want to give them big personalities, varied inventory, and unpredictable developments to keep players interested every time they come back.A silver piece buys a laborer's work for half a day, a flask of lamp oil, or a night's rest in a poor inn. One silver piece is worth ten copper pieces, which are common among laborers and beggars. A single copper piece buys a candle, a torch, or a piece of chalk.A halfling man and his caravan are surrounded by gnoll bandits. The gnolls think that this caravan will be an easy mark for them. They are in for an unpleasant surprise. The merchants all lash out, starting with the halfling man. The halfling starts by slapping a handful of coins into a gnoll's hand. The weaponsmiths can make a masterwork weapon on special order. Choose a weapon from the shop-list and they will create the masterwork version. It gains +1 on attack rolls. Custom Scabbard. Any legendary weapon needs to kept in legendary condition. For only 20 gold you can have a custom scabbard of your own design. Arcane Shop. Hard Sell (daily) at 750 gp (Cheap: 562 gp, Expensive: 1125) Selling Cap (daily) at 1500 gp (Cheap: 1125 gp, Expensive: 2260 gp) ADVERTISING - PLEASE SUPPORT THIS SITE.Inventory, pricing, weights and other info for a D&D 5e alchemist or potion shop; great for role playing games. A halfling man and his caravan are surrounded by gnoll bandits. The gnolls think that this caravan will be an easy mark for them. They are in for an unpleasant surprise. The merchants all lash out, starting with the halfling man. The halfling starts by slapping a handful of coins into a gnoll's hand. 5E Magic Shop Generator. The number of mundane items: none. The number of common items: none. The number of uncommon items: none. The number of rare items: none. The number of very rare items: none. The number of legendary items: none. Add Potions of Healing to Result This will not count against other results.Features. Inventory, gold, and weight tracking. Real-time store/inventory management between PCs and DM. Store transactions are all automated (so no math!) Just enter the item # and everything fills out. Logic-based (at least I hope) user-input that emphasizes speed, but also accuracy. Feb 10, 2021 · There are three merchant/shop types if we want to think about it simplistically. Or at least three categories that average players will be interested in investigating when they reach a town all the time. Blacksmith/Weaponsmith/Armourer - Better items to maximize their damage, get less damage from enemies. Arcane Shop. Hard Sell (daily) at 750 gp (Cheap: 562 gp, Expensive: 1125) Selling Cap (daily) at 1500 gp (Cheap: 1125 gp, Expensive: 2260 gp) ADVERTISING - PLEASE SUPPORT THIS SITE.A large, list of equipment, supplies, weapons and armor for D&D 5e, including prices, weight and other details.Shop Catalog version 1. Shop Catalog version 2. Town Market Inventory Generator. NPCs & Names. ... D&D 5e NPC Generator.A magic item shop inventory generator based on Sane Magic Item Prices for 5th Edition Dungeons and Dragons. ... 5E Magic Shop Generator. Mundane Items * Suggestions. 0 5 10. 1d3 2d4 1d12. 1d4+3 1d20-19. The number of mundane items: . You can only generate 10 mundane items at a time. *** Common Items ** Suggestions. 0 5 10. 1d3 2d4 1d12. 1d4+3 … 5e Random Magic Shop Generator. Location: Thorp Hamlet Village Small Town Large Town Small City Large City Metropolis. Type: Trader Armorer Weaponsmith Alchemist Scribe Wandwright. Location. Description. Shopkeeper. 5E Magic Shop Generator. The number of mundane items: none. The number of common items: none. The number of uncommon items: none. The number of rare items: none. The number of very rare items: none. The number of legendary items: none. Add Potions of Healing to Result This will not count against other results.Random Merchant Generator. Merchants traveling with their goods across dangerous territory is a common feature of many fantasy adventures. Maybe the PCs are hired to protect the caravan, or maybe the caravan is carrying goods belonging to an enemy lord, or perhaps the PCs simply cross paths with the merchants on their way to other adventures.Mar 1, 2019 · The whole idea of this merchant is greatly inspired by The Merchant from Resident Evil 4, and I'm drawing a blank on what this merchant (who is a silver dragonborn shadow magic sorcerer) would have as inventory or pricing. Any thoughts or ideas? The basics of how he lugs it all around in a bag of hold or a few of them. The weaponsmiths can make a masterwork weapon on special order. Choose a weapon from the shop-list and they will create the masterwork version. It gains +1 on attack rolls. Custom Scabbard. Any legendary weapon needs to kept in legendary condition. For only 20 gold you can have a custom scabbard of your own design.Whether or not a shop that sells "X" is available, is answered on the fly - "would a town of this size likely have a shop that sold X?": clothing, farm tools, food - no problem; Parchment and bookbinding materials - towns possibly, cities yes, villages unlikely; weapons - city yes, off the shelf, towns and villages can be commissioned from the ... Fence - Shady Illicit Goods. Hard Sell (daily) at 375 gp (Cheap: 281 gp, Expensive: 500) Selling Cap (daily) at 750 gp (Cheap: 562 gp, Expensive: 1000 gp) ADVERTISING - PLEASE SUPPORT THIS SITE. Looking for a Shop generator! In my DnD campaigns I make heavy use of generators to keep everything interesting. I recently created a bunch of cities with different shops and wanted to make what they sold different and varied. I tried looking online but I mostly find Magic Shop Generators. I want a regular shop generator, like an armorsmith or ...weapon (hand crossbow) | very rare. This hand crossbow's powers are designed to be used by a ooze to stalk its victims; with encouragement and praise, this hand crossbow begins to softly sing a long-lost epic poem. Requires Attunement. Deadly: Your attacks with this weapon score a critical hit on a roll of 19-20. Holy: An alchemist who sells a wide variety of potions or ingredients, including perhaps a rare potion or two (these would have a steep price, of course). There may be an enchanter who sells +1 (and maybe even +2) weapons, or a 'trinket' shop with a collection of uncommon magical items (with maybe a rare or two mixed in). Spiritanimalpizza • 6 yr. ago. Whether or not a shop that sells "X" is available, is answered on the fly - "would a town of this size likely have a shop that sold X?": clothing, farm tools, food - no problem; Parchment and bookbinding materials - towns possibly, cities yes, villages unlikely; weapons - city yes, off the shelf, towns and villages can be commissioned from the ...Fran's fortuitous froths: potions of dubious origins and craftsmanship, they almost never work as advertised, but always help you in a way you didn't know you need. 7. Sofie's softies: pillows of the highest quality, stuffed with feathers of magic beasts, and enchanted with various effects. 8.Random Merchant Generator. Merchants traveling with their goods across dangerous territory is a common feature of many fantasy adventures. Maybe the PCs are hired to protect the caravan, or maybe the caravan is carrying goods belonging to an enemy lord, or perhaps the PCs simply cross paths with the merchants on their way to other adventures. A halfling man and his caravan are surrounded by gnoll bandits. The gnolls think that this caravan will be an easy mark for them. They are in for an unpleasant surprise. The merchants all lash out, starting with the halfling man. The halfling starts by slapping a handful of coins into a gnoll's hand. Tailor Shop. Hard Sell (daily) at 375 gp (Cheap: 281 gp, Expensive: 500) Selling Cap (daily) at 750 gp (Cheap: 562 gp, Expensive: 1000 gp) ADVERTISING - PLEASE SUPPORT THIS SITE. Jewelry Shop. Hard Sell (daily) at 1000 gp (Cheap: 750 gp, Expensive: 1500) Selling Cap (daily) at 2000 gp (Cheap: 1500 gp, Expensive: 3000 gp) ADVERTISING - PLEASE SUPPORT THIS SITE.There are three merchant/shop types if we want to think about it simplistically. Or at least three categories that average players will be interested in investigating when they reach a town all the time. Blacksmith/Weaponsmith/Armourer - Better items to maximize their damage, get less damage from enemies.Inventory, pricing, weights and other info for a D&D 5e Inn or Tavern; great for role playing games.Seconding this request -- I'm a bit surprised that there's no "buy" option when adding items to your inventory. You can now see the amount of gold any item costs, but you still have to manually subtract the amount of gold from inventory after adding the item. Seems like this would be a fairly simple fix -- add a buy option.UPDATE: I've just updated with a v2.0 - this version includes some Spell pricing, additional inventory items, and some additional Icewind Dale content. D&D 5e Pricing Assistant v2.0 @ Google Sheets. Original post follows:Arcane Shop. Hard Sell (daily) at 750 gp (Cheap: 562 gp, Expensive: 1125) Selling Cap (daily) at 1500 gp (Cheap: 1125 gp, Expensive: 2260 gp) ADVERTISING - PLEASE SUPPORT THIS SITE. Instead of choosing a shop type, you pick the types of items the shop happens to have, and how many items it has in total. Then it generates and compounds the number of items in case of the same item being generated multiple times. If you are using an Android or Windows Phone device, you can download the app.Here is an example using the 5E version of the Player’s Hand Book to equip a Cleric with an Acolyte background: 1) Go to the “Class Features” section for your chosen class (“Cleric” in this example is on page 57). Look under “Equipment” in this section to find your list of starting equipment. 2) Then go to the section for the ...for 5. Edition. Welcome to 5eMagic, the digital toolset for 5th Edition DMs and players featuring our Magic Shop Inventory Generator with Sane Prices . Whether you play online or offline, digital tools can do a lot to enhance your gameplay experience. You'll find a few tools here at 5eMagic, and each one is designed and built by a regular DM.Inventory, pricing, weights and other info for a D&D 5e adventure supplier shop; great for role playing games Average Rating (17 ratings) A form fillable inventory pdf for your D&D characters. Print it out and fill it out by hand or fill it in digitally. Even has a larger appearance box for you to draw or load a portrait into.Look no further, this tool provides it all and more. Simply select the shop inventory type you need from the drop-down menu, toggle one or more of the races (if none are toggled, humans will be used), and click one of the randomize buttons. 'Randomize NPC' will randomize the top info, and the look of the NPC, 'Randomize store' will randomize ...I have a fat deck of homebrew magic items. When a player goes into a store, I pick a number of cards relevant to the shop. Then the players pick a number of cards at random. The bigger the city, the more cards. That’s the inventory of magical items. It’s fun. My players get a kick out of it.

Below is a table showing all of the items mentioned in the AD&D Player's Handbook.This table will allow you to easily search for items quickly. Also check out our Shops section for a list of items sold by specific merchants. . Template private

dandd 5e shop inventory

The whole idea of this merchant is greatly inspired by The Merchant from Resident Evil 4, and I'm drawing a blank on what this merchant (who is a silver dragonborn shadow magic sorcerer) would have as inventory or pricing. Any thoughts or ideas? The basics of how he lugs it all around in a bag of hold or a few of them.Jewelry Shop. Hard Sell (daily) at 1000 gp (Cheap: 750 gp, Expensive: 1500) Selling Cap (daily) at 2000 gp (Cheap: 1500 gp, Expensive: 3000 gp) ADVERTISING - PLEASE SUPPORT THIS SITE.Super granola. What mundane things/props could I add to the shop to potentially interest PCs and add to their RP experience? Edit: Thanks for all the suggestions! I picked a little bit of everything and mashed it all together into a wild, eccentric little roadside potion shop. Had my first NPC session tonight and the players loved it!The weaponsmiths can make a masterwork weapon on special order. Choose a weapon from the shop-list and they will create the masterwork version. It gains +1 on attack rolls. Custom Scabbard. Any legendary weapon needs to kept in legendary condition. For only 20 gold you can have a custom scabbard of your own design. What Makes a Shopkeeper NPC. Owners or workers in stores follow a pretty straight narrative path when you introduce them to your players. The goal of the shopkeeper is relatively straight forward: sell the customers goods. This goal is what establishes the interactions you will build with your characters.Inventory, pricing, weights and other info for a D&D 5e fence, shady shop or illicit goods dealer; great for role playing games.When a Dungeon Master wishes to allow the players to obtain a desired item, they could describe the shop similar to this: “Your eyes wander over trinkets, pots, tools, and basic provisions, until a light glimmering off metal catches your eye. You spot a Forked Metal Rod, such as one used in the spell Plane Shift. An alchemist who sells a wide variety of potions or ingredients, including perhaps a rare potion or two (these would have a steep price, of course). There may be an enchanter who sells +1 (and maybe even +2) weapons, or a 'trinket' shop with a collection of uncommon magical items (with maybe a rare or two mixed in). Spiritanimalpizza • 6 yr. ago.1 lb. of Fishing Bait. Trade Goods. 5 cp. These rules are published under the Open Game Licence. Establishment Types. Apothecary • Arena • Bard School • Blacksmith • Fletcher/Bowyer • Leatherworker • Tailor • Jeweler • Magic Shop • Stables • Inn • Tavern • Library • General Store • Temple • Guild Hall • Rogue's Den. Tailor Shop. Hard Sell (daily) at 375 gp (Cheap: 281 gp, Expensive: 500) Selling Cap (daily) at 750 gp (Cheap: 562 gp, Expensive: 1000 gp) ADVERTISING - PLEASE SUPPORT THIS SITE. Here are 20 things your D&D characters might find in a fantasy alchemist shop. 1. Alchemist's Fire. This sticky, adhesive fluid ignites when exposed to air. It can be used to set fire to objects and creatures. 2. Drow Poison. A black tar-like substance that can knock a target unconscious on contact. 3.Rogue: "I check out the shady-looking corner store." DM: "You see a number of basic wares for sale. The store clerk raises an eyebrow when he sees you, and coughs. You seem to pick up that he is asking if the coast is clear in Thieve's Cant." Rogue: "Sweet, finally get to use this ability.Arcane Shop. Hard Sell (daily) at 750 gp (Cheap: 562 gp, Expensive: 1125) Selling Cap (daily) at 1500 gp (Cheap: 1125 gp, Expensive: 2260 gp) ADVERTISING - PLEASE SUPPORT THIS SITE. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items. A comprehensive list of all official equipment for Fifth Edition. Whether or not a shop that sells "X" is available, is answered on the fly - "would a town of this size likely have a shop that sold X?": clothing, farm tools, food - no problem; Parchment and bookbinding materials - towns possibly, cities yes, villages unlikely; weapons - city yes, off the shelf, towns and villages can be commissioned from the ...Common Blacksmithing Goods. Blacksmiths in a simple town would rarely spend time forging weapons and armor. Instead, they would spend most of their time on repairs and simple mechanical parts. Blacksmiths make nails, hinges, gates, horseshoes, lamps, tools of all types, and refined metal. The value of the crafted material in a pre-industrial ...Jul 11, 2019 · I have a fat deck of homebrew magic items. When a player goes into a store, I pick a number of cards relevant to the shop. Then the players pick a number of cards at random. The bigger the city, the more cards. That’s the inventory of magical items. It’s fun. My players get a kick out of it. General Store. Hard Sell (daily) at 375 gp (Cheap: 280 gp, Expensive: 500) Selling Cap (daily) at 750 gp (Cheap: 560 gp, Expensive: 1000 gp) Trade goods accepted. ADVERTISING - PLEASE SUPPORT THIS SITE.It's that time again, we're back to release the V2.0.2 (Updated after post, new link) of the D&D Shop Catalog!!! I have been working on it for a while and just been handing it out as and when, however I keep seeing it in circulation so I thought I'd release the new updated version for everyone to enjoy, if this gets traction again I'll look into working on a brand new U.I. for it etc.5e Random Magic Shop Generator. Location: Thorp Hamlet Village Small Town Large Town Small City Large City Metropolis. Type: Trader Armorer Weaponsmith Alchemist Scribe Wandwright. Location. Description. Shopkeeper. .

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